**************************************************
*                    KOF 91                      *
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*                                                *
*     Lazy GP32 port by Thor / Shadow Of Dawn    *
*                                                *
*              CopyLeft 2003-2004                *
*                                                *
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Thanx to :

	The original authors (http://www.kof91.com) :

		Moah (creator/developer) : moah@kof91.com
		Rick Leite (developer)	 : ric@asbyte.com.br
		Gilbert Cheung (artist)	 : gich@hongkong.com
		Gringo (artist)			 : x_raf@hotmail.com
		y2kodiak (artist)		 : y2kodiak@yahoo.com

	CHN : author of the MODPLAY library (http://chn.roarvgm.com)

	MrSpiv : B2FXEC, 16 bits libs and all the helps on #gp32dev (http://www.cs.helsinki.fi/u/jikorhon/condev/gp32/)

	VIMACS for his help to publish the beta versions on a working website.

	www.gp32spain.com , www.gp32x.com and all the people in the forums (like Dimitri) for their test/advices/ideas...

	Paradox & BAD : PSX dev groups, for some of the MOD files of my distrib.

	www.modarchive.com : for some other MOD files. (Find Authors signs in the MOD files). 

	Centurion Force for their website (characters : http://www.cforcebr.cjb.net)

	Und natürlisch, KOJOTE (http://www.pdroms.de) for his support of the public domain Dev Scene.


Port notes :

	It's not an academic code, the main work was to find and fix memory leaks...
	Not enough time or too lazy to learn ASM ? do like me : use frameskip(1) and overclocking(133) :)
	To compile, you need MODPLAY lib from CHN and 16 bits libs from MrSpiv.


What's next ?

	Including ZLIB seems to be the most requested thing or buy a new 128mb SMC.
	Improve memory management to use more characters.
	Tell me what you want/need...


Known problems :

	Some characters dont work, like Apocalyse, because they need to much memory.
	Remember the GP32 has only 8mb of ram, if a character takes more than 2,5Mb on
	disk, it will be difficult to make it run with my code, as it needs place for
	musix, backgrounds, code... Haomaru (2.5mb) or Wolverine(2.7mb) work fine,
	but Evil Ryu (4.15mb) will only run with some light characters...
	You can remove X moves (smovex*.*, firebx*.*, rushx*.* and modify char.ini) to
	use this kind of characters.

	No foreground, perhaps in a next version, who knows...


How to add characters ?

	Unzip character folder in the "sprites" folder. The name of the folder must be the
	same than the section of the "char.ini" file it contains (cken and [cken] for example).
	Be careful : some .zip are not complete sometimes. I know "iori2.zip" where a lot
	of basic files are missing (intro, jump, ko ...). Verify the content of the folder
	before to send me insults on forums or mails... If all seems OK, then send me
	the insulting mail with all the references of the incompatible characters.


How to add backgrounds ?

	Add .pcx or .flc files to the "bkdgs" folder and don't forget to put a .mod with the
	same name in the "midi" folder.


Where to contact me ?

	[SoD]Thor on EFnet forums (#pdroms, #gp32dev or #gp32), please note that [SoD] does not mean sodomized...
	rtb7@yahoo.com
	ICQ 116866730
	forums on gp32news (yaronet) for froggies, gp32x or gp32spain (they talk spanish but they are really cool :)

